Crimson Chasm - 1/2

Hey Everyone! This is the first part of my Final Project at TGA that I worked on for 12 weeks (half time)

"After making an emergiency landing on a strange planet, you explore the space in hopes of discovering a means of escape"

I wanted to make a Sci-Fi environment with some hard surface elements. I also planned the space out with level designers to make an environment that reads like a gameplay space.
Working on something of this scale while still trying to bring my quality bar up was a real challenge but an immensley satisfying one.

I want to thank Tom Turner and Adam Dencker for helping me make this possible!
I also want to thank Bethan parsons for help with paintovers during this project!

https://www.artstation.com/tomturner1752
https://www.artstation.com/bronzegear
https://www.artstation.com/bethanparsons

Lastly i want to give a Special thanks to Julien Gauthier for letting me use his space ship concept as a base!

https://www.artstation.com/artwork/4a1w1

Playthrough

Rocks - Basalt 1

Rocks - Basalt 1

Rocks - Basalt 2

Rocks - Basalt 2

Rocks - Set Dressing

Rocks - Set Dressing

Rocks - Boulders used for larger formations

Rocks - Boulders used for larger formations

Rock Sculpts - Set Dressing

Rock Sculpts - Set Dressing

Rock Sculpts - Formation Rocks

Rock Sculpts - Formation Rocks

Rock Sculpts - Basalt

Rock Sculpts - Basalt

Rock Sculpts - ID mask generated from booleans used to cut into the mesh (the boolean cuts are then sculpted ontop to help unify the sculpt)

Rock Sculpts - ID mask generated from booleans used to cut into the mesh (the boolean cuts are then sculpted ontop to help unify the sculpt)

Props - Hardsurface

Props - Hardsurface

Props - Crystal, Dirt and Foliage

Props - Crystal, Dirt and Foliage

Materials - Crystal, Concrete Base and Rock

Materials - Crystal, Concrete Base and Rock

Showcase - Space Ship

Showcase - Space Ship

Props - Engine and Thruster

Props - Engine and Thruster

Timelapse

Timelapse