Crimson Chasm - 2/2

Hey Everyone! This is the first part of my Final Project at TGA that I worked on for 12 weeks (half time)

"You come into a small cave with a bunker nestled in, why and when was this built?"

This scene leans more into hard surface and concrete to help seperate it from the Chasm. This space was planned out with level designers to make the space read like a small area that has a locked door that would lead to another level.
The Hub space was a helpful counterpart to the Chasm as it forced me to consider how my lighting and assets read and affect different sized Environments.

I want to thank Tom Turner and Adam Dencker for helping me make this possible!

https://www.artstation.com/tomturner1752
https://www.artstation.com/bronzegear

Playthrough

Showcase - Generator

Showcase - Generator

Showcase - Door (Lights used bump offset to give them depth)

Showcase - Door (Lights used bump offset to give them depth)

Showcase - Checkpoint Key (gameplay item inserted into the concrete trapezoids to save progress)

Showcase - Checkpoint Key (gameplay item inserted into the concrete trapezoids to save progress)

Props - Wall decorations and Generator

Props - Wall decorations and Generator

Props - Concrete

Props - Concrete

Sculpts - Concrete

Sculpts - Concrete

Materials - Bunker Concrete

Materials - Bunker Concrete

Materials - Blending method for the concrete walls

Materials - Blending method for the concrete walls