Crimson Chasm - 2/2

Hey Everyone! This is the first part of my Final Project at TGA that I worked on for 12 weeks (half time)
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"You come into a small cave with a bunker nestled in, why and when was this built?"
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This scene leans more into hard surface and concrete to help seperate it from the Chasm. This space was planned out with level designers to make the space read like a small area that has a locked door that would lead to another level.
The Hub space was a helpful counterpart to the Chasm as it forced me to consider how my lighting and assets read and affect different sized Environments.
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I want to thank Tom Turner and Adam Dencker for helping me make this possible!

https://www.artstation.com/tomturner1752
https://www.artstation.com/bronzegear
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Playthrough

Showcase - Generator

Showcase - Generator

Showcase - Door (Lights used bump offset to give them depth)

Showcase - Door (Lights used bump offset to give them depth)

Showcase - Checkpoint Key (gameplay item inserted into the concrete trapezoids to save progress)

Showcase - Checkpoint Key (gameplay item inserted into the concrete trapezoids to save progress)

Props - Wall decorations and Generator

Props - Wall decorations and Generator

Props - Concrete

Props - Concrete

Sculpts - Concrete

Sculpts - Concrete

Materials - Bunker Concrete

Materials - Bunker Concrete

Materials - Blending method for the concrete walls

Materials - Blending method for the concrete walls