Hey Everyone! This is the first part of my Final Project at TGA that I worked on for 12 weeks (half time)
"You come into a small cave with a bunker nestled in, why and when was this built?"
This scene leans more into hard surface and concrete to help seperate it from the Chasm. This space was planned out with level designers to make the space read like a small area that has a locked door that would lead to another level.
The Hub space was a helpful counterpart to the Chasm as it forced me to consider how my lighting and assets read and affect different sized Environments.
I want to thank Tom Turner and Adam Dencker for helping me make this possible!
https://www.artstation.com/tomturner1752
https://www.artstation.com/bronzegear
Playthrough